An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.

  1. Usb 3 Card For Os X 10.13 Update
  2. Usb 3 Card For Os X 10.13 Installer

Operating System Compatibility: Mac OS 10.8.2 to Mac OS 10.9.5 - The Expansion card is applicable to the MAC Pro (Early 2008 to 2012 Late Version); Windows XP, Vista, Windows 7, Windows 8 and Window 10 (32/64-bit), This PCI-E Card is incompatible with Mac OS X 10.10 Yosemite or Above; Backwards Compatible with USB 2.0 and 1.1 devices.

eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.

An eGPU lets you do all this on your Mac:

  • Accelerate apps that use Metal, OpenGL, and OpenCL
  • Connect additional external monitors and displays
  • Use virtual reality headsets plugged into the eGPU
  • Charge your MacBook Pro while using the eGPU
  • Use an eGPU with your MacBook Pro while its built-in display is closed
  • Connect an eGPU while a user is logged in
  • Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
  • Use the menu bar item to safely disconnect the eGPU
  • View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)

eGPU support in apps

eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3

Usb 3 Card For Os X 10.13

In general, an eGPU can accelerate performance in these types of apps:

  • Pro apps designed to utilize multiple GPUs
  • 3D games, when an external monitor is attached directly to the eGPU
  • VR apps, when the VR headset is attached directly to the eGPU
  • Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)

You can configure applications to use an eGPU with one of the following methods.

Use the Prefer External GPU option

Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:

  1. Quit the app if it's open.
  2. Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
  3. Press Command-I to show the app's info window.
  4. Select the checkbox next to Prefer External GPU.
  5. Open the app to use it with the eGPU.

You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.

Set an external eGPU-connected display as the primary display

If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:

  1. Quit any open apps that you want the eGPU to accelerate on the primary display.
  2. Choose Apple menu  > System Preferences. Select Displays, then select the Arrangement tab.
  3. Drag the white menu bar to the box that represents the display that's attached to the eGPU.
  4. Open the apps that you want to use with the eGPU.

If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.

About macOS GPU drivers

Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.

Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.

The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.

Supported eGPU configurations

It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.

Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.

Thunderbolt 3 all-in-one eGPU products

These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.

Recommended Thunderbolt 3 all-in-one eGPUs:

  • Blackmagic eGPU and Blackmagic eGPU Pro4
  • Gigabyte RX 580 Gaming Box4
  • Sonnet Radeon RX 570 eGFX Breakaway Puck
  • Sonnet Radeon RX 560 eGFX Breakaway Puck5

AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100

These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sapphire Gear Box
  • Sonnet eGFX Breakaway Box 350W
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4
  • HP Omen4
  • Akitio Node6

AMD Radeon RX Vega 56

These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4

AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100

These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary

If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.

Recommended Thunderbolt 3 chassis for these graphics cards:

Usb 3 Card For Os X 10.13 Update

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

Learn more

  • Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
  • To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
  • If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
  • Software developers can learn more about programming their apps to take advantage of macOS eGPU support.

1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.

2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.

3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.

4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.

5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.

6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.

Installer

Usb 3 Card For Os X 10.13 Installer

Features

  • Two 3.5mm premium audio input and output ports
  • Solid State System SSS1629 Chip for widest compatibility
  • Transform your existing 3.5 mm stereo headphones, headset, speakers, or microphone into a USB device
  • Leave connected to a USB hub or dock for easy access
  • Bypass a faulty sound card or audio port
  • Replace any broken USB audio adapter
  • Adapter body is lightweight, durable black anodized metal

Product Description

Learn more

The USB-AUDIO is an easy way to instantly gain a headphone and microphone jack on your existing USB audio class enabled system. Featuring a clean, compact and simple black design, this USB audio adapter installs without any necessary drivers. It is a simple as setting this adapter as your default audio output and input device and off you go, listening to your favorite tunes and recordings with ease. The USB-AUDIO is USB bus powered, so no external power is needed.

This audio adapter really shines with custom Linux development boards like the Raspberry Pi, Beaglebone Black, and other unique scenarios such as a “Hackintosh” setup where the on-board audio devices do not have Mac drivers.

Compatibility

No drivers necessary. Compatible with any standard USB Audio Class enabled system including Windows XP through Windows 10, Linux, Mac OS X, Chromebook and designated Android devices.

The USB Type A connection gets plugged into the computer and you gain one 3.5 mm (1/8 inch) stereo output jack and one 3.5 mm (1/8 inch) stereo microphone input jack.

The USB-AUDIO has been designed to accommodate common headsets which feature a 3.5mm TRS headphone- and 3.5mm TRS microphone jack. XLR based microphones (even if adapted to a different interface) will not work with this audio adapter. 48V of additional Phantom Power is needed to make this work. The audio adapter does not provide Phantom Power.

FAQ

Is the USB-AUDIO Windows 10 compatible?
Yes, with the 64-bit version. The 32-bit version however causes problems on tablets. Windows 10 will need to be patched for bugs like these. Microsoft in the meantime recommends to perform a clean Windows 10 install on tablets to fix the USB related audio bug.

I plug in the USB-AUDIO and I don’t hear anything, what else can I do?
An extra step is needed. After plugging in the USB-AUDIO, also ensure the audio adapter is set to be your primary playback- and recording device in your control panel or system preferences.

Does the USB-AUDIO need drivers to work?
No drivers are necessary. Just go to your system settings and select the USB audio device as default input and output device.

Why doesn’t my microphone seem to work or record?
Most microphones or headsets on the market today house a TRS (Tip Ring Sleeve) jack and the USB-AUDIO is designed to accommodate this. Mono or TS (Tip Sleeve) microphones will need a 3.5mm mono to stereo adapter installed in line in order to work converting TS to TRS (see image below for visual example). XLR microphones (even if adapted to 3.5mm TRS) will also not work.

Can I use the USB-AUDIO output as well as the default output jack at the same time?
No. Most operating systems support multiple audio outputs, but only allow a single one to be enabled at a time. So this manual step of selecting the correct audio output from the operating system’s built-in audio control panel is essential.

Can I use this audio adapter for audio production/recording?
Well, it depends. USB audio adapters in general inherit about a 500ms delay/latency. You can offset this latency in your recording software or in post production, but is not recommended for live recording and broadcasting in a professional environment.

Any Android devices work with this audio adapter right out of the box?
We have found certain devices to be compatible right out of the box, but not all. The rule of thumb is to research or ask the manufacturer if the mobile device in question is compatible with the Solid State System SSS1629 Chip.

Where to Buy

MSRP $24.99